Jan 30, Tree colliders get combined with the terrain collider for efficiency, so it's all one collider. You would have to uncheck create tree colliders on the terrain settings and then instantiate empty objects with those colliders as the scene loads. Then you handle the colliders yourself.
Depending on how many trees you have, this can be a problem. Jun 27, REMOVING GRASS FROM A TERRAIN IN UNITY. Jun 27, Using terrains in Unity brings you several advantages, one of which is the possibility to scatter trees and grass or other foliage over the terrain with a paint brush, rather than positioning foliage models by hand. You can, in fact, add thousands of grass billboards by painting the terrain, and these will be.
Sep 03, This feature is only available for Trees that you place through the Terrain menu. To do this, select the Terrain, click the Paint Trees button in the Inspector, then select Edit Trees > Add Tree and select your Tree Prefab.
If you did not create the Tree in Unity, set the Bend Factor to 1. Click on the Terrain to place the selected Tree. Jun 21, ex. if 2 trees are 6 meters apart and you make the terrain 1/6 the size, the trees will be only 1 meter apart. You can also change the resolutions of hightmap and texture and detail maps to scale, but that will flatten your terrain and remove your detail meshes and trees. I don't know if that helps, but I hope it does. Jun 20, The main reason I don't use Unity Terrain.
I can't randomly scale or rotate objects and no paint at height or elevation tools. After playing around with the Unity Terrain more, I found that you have to have a LOD Group component on the tree. Once I put that on and set it up, the trees would rotate and scale based on the settings.
Here is the relevant code. terData is the terrainData, index is the index of the treeInstance that needs removed. // Remove the tree from the terrain data var trees = new List (treefelling.buzzstances); treefelling.buzzAt (index); treefelling.buzzstances = treefelling.buzzy; float [,] heights = treefelling.buzzghts (0, 0, 0, 0); treefelling.buzzghts (0, 0, heights).
Jun 14, When you have configured your Settings (described below), you can paint Trees onto the Terrain in the same way you paint textures or heightmaps. To remove Trees from an area, hold the Shift key while you paint.
To remove just the currently selected Tree type, hold down the Control key while you paint. Settings. Unity Tutorial Sounds - Unity 3D How to create a terrain, add trees and grassEasy to follow tutorial on how to create a terrain in treefelling.buzz to follow tutor. 3D Trees Assets & Packs Unity Asset Store. Over 11, five-star assets. Rated by 85,+ customers. Supported by,+ forum members. Home 3D Vegetation Trees. unity remove trees from terrain